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DavePropst.com
/ ntroduction / Shop Overview /
A Non-Technical Look at the Entire Shop
In describing the services we provide, certainly no
suggestion is made that all projects require all available services.
Since the shop and equipment has great flexibility as to sequence of
operation, as much or as little of its capability as is needed for any
given project can be selectively applied to that project. Even aside
from any decisions based on available budget, many projects do not
receive identical levels of attention nor attain identical quality in
all areas of construction. For example, a 1950's era hot rod
enthusiast may demand the ultimate level of performance possible with
the car's vintage speed equipment. Yet, he may feel a high quality
paint job would be 'too nice' for his car, serving only to detract
from the specific theme being implemented. Alternatively, a show car
owner may have no desire for any performance development whatsoever
for his car yet desire an ultimate high quality paint job.
Being a flexible, multi-function system, there
really does not exist a single best starting point for explaining the
entire shop/process/system. The starting point for either building a
car or explaining the process is dependant on whether the project is
an existing car, a built-from-scratch effort, or something in between.
For the purposes of explanation this short narrative will start with design
work and proceed to fabrication and so on as if a scratch-built
one-off car was the subject. Comments relative to working with
existing cars will be interjected as necessary.
At the heart of both the shop and the car-building
system is a large, heavy-duty table. Integral with this table are two
quite elaborate custom-built systems: a 3D laser measuring system and
a three-axis jigging/fixture system.
Supplementing these central pieces of equipment are numerous other
custom-built, one-off devices. Rounding out the setup is a good supply
of all of the usual commercially available car-building tools ranging
from... MIG/TIG/Gas/Spot welders, hoists, machine tools, sheetmetal equipment, and
painting equipment... to... computers, software, cameras and
electronics.
Anything from verbal descriptions... to scribbled
drawings on paper... to photographs of cars... to actual cars... can
be used as a starting point to
arrive at whatever amount of modeling is desired in advance of any
work in the shop. Computer programs for CAD, photo editing, suspension
analysis, engine analysis, vehicle performance, structural analysis
and more can be used at this stage. Once some basic data from these
sources has been arrived at the model can actually begin to be created in full
size on the table. This can include body panel shape and placement,
suspension and drivetrain placement based on designed performance
parameters, ride height, track width, or any other parameter. The
measuring system is used to establish the correct 3D position for a
component and the fixture system is used to retain the component in
that position. These components could be items that have been
purchased or acquired such as wheels/tires, suspension assemblies, or drivetrain components. Alternatively they could be body panels,
suspension control arms or frame rails that are being fabricated and
assembled in place right on the table. Numerous specialty fixtures can
be used in place of actual parts. These fixtures, like the 'real'
parts they represent can be positioned by the measuring system and
held in that position by fixtures. Examples of this are a rear axle
mock-up fixture and front suspension fixtures. These specialty
fixtures are used as precursors to the actual part. For example, the
rear axle fixture can be very accurately positioned in 3D space and
provide a means to determine brake component parameters, axle tube
width, pinion offset, spring/shock mounting, control arm mounting,
fender-to-tire clearances, and
all other factors before committing to purchase of an expensive
aftermarket axle assembly. This insures that no mistakes will be made
in specs requested by the axle manufacturer for the axle's
configuration.

It should be noted that in most instances any
single component need not precede any other component in this setup
process. If the car's basic configuration is nailed down beforehand
either in software, on drafting table or in mental concept, any
component can be accurately placed and permanently held in that place
all on its own, with or without any other component being present.
What this means is that a very accurate and permanent mock-up of the
car can be done very early on; that mock up can then gradually,
bit-by-bit and component-by-component, become the actual car... all
without ever having to be removed from the table.
When beginning a project with an existing car or
body, a typical procedure is to mount the car or major portions of it
on the table with the fixtures. The measuring system is then used to
gather 3D data. That data is then used to create a computer model of
the car, or, more often, a particular part of interest. The computer model can then be altered to
the desired new configuration. The new 3D data is then moved (through
the measuring system) back to the real world of the car on the table.
The real world 3D data is then used as a guide for performing the
modifications desired. This process can be done with CAD, digital
image editing software, vehicle performance
software, suspension analysis software, pencil and paper or whatever
is appropriate for the task at hand.
Before, during or after the time the above
mentioned operations are taking place, other areas of the project are
being attended to. This includes bodywork, interior work, as well as
engine building and development.
Bodywork capabilities are very extensive and
include panel repair, modification, or even complete panel
fabrication. Paintwork is probably the single most intensely pursued
operation of all services offered.
Engine performance development and building is
carried to extreme levels as well. This is another field in which
computer software plays a major role. Engine performance analysis
software, flow testing, dyno testing, and data logging are used. A particularly intense service offered is that of exhaust
system design, development and fabrication. Very complete performance development of the exhaust system, from camshaft lobe all
the way to tailpipe exit, can be done before the car is even built.
This exhaust performance design capability combined with the ability
to accurately design the actual physical shape and components of the
exhaust system using the full-size 3D mock up capabilities of the
table, fixtures and measuring system is particularly helpful. Thus the
exhaust system can be designed and built early on as an integral,
performance accentuating feature of the car with the exact look and
sound the customer desires. This instead of being an after-thought of
off-the-shelf headers and
muffler shop exhaust tubing routed around already-placed chassis
components-- that the car owner has to learn to live with or has done
over a second time or even a third time.
Last but not least, throughout the shop are custom
built, one-off material handling devices (for lack of a better term)
used for holding, storing or transporting cars or parts. This includes
all manner of devices such as engine stands, frame/body stands,
frame/body rotisseries, body panel fixtures, lifts, hoists, and
storage units.
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